GDC 2011: Hands On A Hard Vita

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Finally, I got my hands on a PS Vita. I played the TGS build of Uncharted: Golden Abyss, which is a system exclusive. I can see why it’s difficult for games reviewers to get a sense of what a product (a game and system, in this case) will be like on launch just from playing a demo. The game demo was short, a bit buggy, but overall pretty impressive. The bug, if you’re wondering, involved Drake getting into a “ready” position to hoist an AI character onto a higher platform. The AI character proceeded to get stuckThe graphics capability of the Vita looks somewhere close to a 360, and possibly better, but it’s difficult to say with any certainty. There were high resolution textures, lots of simultaneous sounds, and a relatively smooth play experience. The demo isn’t enough to convince me that the system is worth buying, but then again, I’ve been soured by my PSP experience. I shouldn’t have to hack my system to access functionality I want it to have (to be specific, I want to play PS1 games I already own without having to buy them again). Hopefully, my annoyance will change with PS Suite. Read More...

Halo Toys Fan Much?


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This just tweeted by Burnie Burns of Rooster Teeth fame: “Mega Blocks Stop Motion Contest”. Go check the Rooster Teeth blog (at the link preceding this), and then on to the YouTube compilation posted by Mega Blocks: YouTube.

-Roddy

XBL: Guardian Heroes


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Out now, according to SegaBlog is the highly sought-after Guardian Heroes! This truly was a gem for the Saturn... I’m saddened by this, however, as I’m willing to bet my near-mint copy is going to be worth quite a bit less. Regardless, the game is a joy to play. Had great controls and colorful characters with lots going on on-screen. It’s worth a play!

-Roddy

GDC 2011: More About PlayStation Suite

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Right now, if you want to make a game for the PlayStation3, you need to spend tens of thousands of dollars on an expensive development kit. That same thing holds true, even if you just want to make some casual titles or PlayStation Minis! It’s a different story for making PSP games as the devkit is quite a bit cheaper at $1500, but you’re still out of luck if you’re short on cash. Luckily, Sony has seen the light (and the money signs), and is going to open the PS Vita as well as a few other platforms for use by the casual and low-budget indie developer. I suppose I could have titled this “Garage Development Comes to the Masses,” but that’s already been done by the likes of XBox Live Indie Games, the PC and (last but not least) the short list of Apple iOS devices. We heard about this new “hardware neutral” development environment in January of this year, but what does Sony plan to do with PlayStation Suite? Read on... Read More...